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hcs
67 days ago
Chris Crawford called this "process intensity", he noted it at least back to 1983 with Dragon's Lair, discussed in this 1987 article
https://www.erasmatazz.com/library/the-journal-of-computer/j...
1 comments
makapuf
66 days ago
Funny because I rewrote a bad port of dragons lair for a custom console with a tiny engine and huge dataset relatively, each frame having one "if press X goto frame Y" instruction.
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hcs
66 days ago
I phrased that badly, Dragon's Lair was the example of low process intensity.
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