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by ehnto 82 days ago
I think their headsets were genuinely game changers in cost/value. It was so much easier to use than many previous headsets that cost way more. It felt like it had the makings of a watershed moment, but I think we can all see where they fell short. The ecosystem, the brand pulling it down, and the corporate washed feel of the whole thing. Blade runner cyber dystopia it was not, utopian star trek future it was not. It was the office, but in your home. No one wants that.

I hate that I understand your last point by the way ha.

1 comments

Turns out nobody wants a closed-down headset controlled by Meta, no matter how slick it is. I do think we'd have seen an explosion of cool apps if it were open.

Here's hoping the Steam one fulfills the dream.

well, millions of people bought them
And it wasn't enough for VR to take off.
I was just responding to your claim that nobody wants them, when that's demonstrably not true.

VR is like Linux, it will never be used by the masses for the foreseeable future as there's just to much friction in using it. There is an audience for it in its current form though. Having millions of headsets sold, with multiple iterations maintaining the sales figures and multiple companies producing their own models is enough for me to consider it to have "taken off". In the simulator game space, especially cockpit driving and flying games, I think it's fair to say that VR has definitely taken off.