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by butz 71 days ago
Patience. And a lot of hands on practice. You will only learn by doing, not by watching videos. Sure, first years pixel art won't be something to brag about, but don't throw anything out. Keep a record of your progress, it will be very rewarding to see how you progressed. Start with simple things, try to get shapes right at first, continue with basic coloring, advance with shading and shadows, do some perspective, and follow up with animations and special effects. If you are more of programmer person, you can achieve some effects like lighting and shadows with code faster, but you might want to learn to do everything by hand. And that is okay. Find your own style, but at first you can try to copy other pixel artists, just to get a feel how they work. Don't be afraid to use placeholder "programmer art" in your game at first. With patience eventually you will replace all "doodles" with decent artwork, and then you will do it several times, improving them bit by bit. And don't be afraid to share your game for playtesting even with "begginer art". If game mechanics are solid and engaging, people won't even criticize that graphics are bad ;) Do not forget, that none of pixel artists started to draw amazing art from day one. Maybe they had more free time to practice? Maybe they were limited by slow hardware or had limited access to it?

Some good old resources for inspiration: https://www.derekyu.com/makegames/index.html https://pixeljoint.com/ https://www.slynyrd.com/pixelblog-catalogue