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by tsumnia 75 days ago
I mean if we're trying to source where "liminal space" started, I'd like to add Portal and Portal 2 into the mix. It didn't have the surreal, creepy components because jump scare horror games like Five Nights hadn't been popularized yet but the entire second area of Portal 2 where you're introduced to Cave Johnson and the older Aperture Science HQ is very much "liminal".

If we want to go deeper, then I really think its Earthbound's absurdist take on childhood adventures with cultists, ghosts, dreamscapes, etc. but I think at that point I might as well say dice games influenced things.

4 comments

i think there's also a strong Lynchian influence to the liminal space aesthetic. Industrial spaces, flickering fluoresecnt lights, and a sense of unease that comes from dream-logic and shots that linger to emphasize emptyness.
Antichamber (2013) is also worth mentioning: https://en.wikipedia.org/wiki/Antichamber
That game is so mind-bending
I don't think it's too far to include Earthbound. After all,

  You cannot grasp the true form of Giygas' attack!
Super studio’s Flooded McDonalds also comes to mind