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by throwup238
77 days ago
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OpenSCAD is mesh based so it's not even in the same universe as a proper brep geometric kernel. Everything is easier when you give up on the math entirely, but that’s not good enough for real world manufacturing and simulation. All of the major commercial geometric kernels have been working on these problems for thirty years and I’m sorry, but your five minutes experience with a glorified tessellator isn’t going to make progress on long standing computational geometry problems. |
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In theory pi has infinite places, sure . In real-world practice (vs math-lympics) you never need more than 100 digits, and indeed you rarely ever actually need more than 5.
Why doesn't it work to "just" throw more bit-width and more polygons at it? Who out there actually needs more than that (vs who just thinks they do)?