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by have_faith 86 days ago
The video was really well done, very interesting even though I’m not very familiar with the subject. Is this the sort of thing that would go into a game like No Man’s Sky to improve the planet generation?
1 comments

In my opinion, any game featuring large-scale, realistic terrain would benefit from a tool like this. You simply can't hand-craft every ridge on a mountain range at that scale. Unless you're recreating a real-world location using satellite and LIDAR height data, procedural filters are the only way to achieve that level of geological detail efficiently.
I imagine lots of games do already, but offline. Most games don’t have gameplay that requires real-time terrain generation. The idea of generating terrain procedurally is not new, but this technique that gets a great-looking erosion effect in real time is.
The tools exists (AFAIK the defacto industry standard is World Creator: https://www.world-creator.com/en/index.phtml - this is for offline generation though)

PS: TIL that this is a German company: https://docs.world-creator.com/world-creator-story