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by dvt
78 days ago
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> the thing JAX was truly meant for: a graphics renderer I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter. |
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The robotics will need to connect vision with motors with haptics with 3D modelling. And to propagate gradient seamlessly. For calibrating torque with the the elastic deformation of the material for example. After all matter is not discreet at small scales (staying above the atomic scale)
All this will require all modules to be compatible with differentiability. It'll be expensive at first, but I'm sure some optimizations can get us close to the discreet case.
Also even for meshes there is a lot to gain with trying to go the continuous way:
https://www.cs.cmu.edu/~kmcrane/Projects/DDG/