Hacker News new | ask | show | jobs
by eru 84 days ago
The Dragon book is not very good, to be honest.

It was probably decent when all you had was something like Pascal and you wanted to write a C compiler.

Parsing and compiling and interpreting etc are all much more at home in functional languages. Much easier to understand there. And once you do, then you can translate back into imperative.

For parsing: by default you should be using parser combinators.

3 comments

Is there a production compiler out there that doesn't use recursive descent, preferably constructed from combinators? Table-driven parsers seem now to be a "tell" of an old compiler or a hobby project.
Some people appreciate that an LR/LALR parser generator can prove non-ambiguity and linear time parse-ability of a grammar. A couple of examples are the creator of the Oil shell, and one of the guys responsible for Rust.

It does make me wonder though about why grammars have to be so complicated that such high-powered tools are needed. Isn't the gist of LR/LALR that the states of an automaton that can parse CFGs can be serialised to strings, and the set of those strings forms a regular language? Once you have that, many desirable "infinitary" properties of a parsing automaton can be automatically checked in finite time. LR and LALR fall out of this, in some way.

Production compilers must have robust error recovery and great error messages, and those are pretty straightforward in recursive descent, even if ad hoc.
Oh, I was talking much more about how you can first learn how to write a compiler. I wasn't talking about how you write a production industry-strength compiler.

Btw, I mentioned parser combinators: those are basically just a front-end. Similar to regular expressions. The implementation can be all kinds of things, eg could be recursive descent or a table or backtracking or whatever. (Even finite automata, if your combinators are suitably restricted.)

I used a small custom parser combinator library to parse Fortran from raw characters (since tokenization is so context-dependent), and it's worked well.
The thing about LR parsers is that since it is parsing bottom-up, you have no idea what larger syntactic structure is being built, so error recovery is ugly, and giving the user a sensible error message is a fool’s errand.

In the end, all the hard work in a compiler is in the back-end optimization phases. Put your mental energy there.

I have worked on compilers (mostly) for high-performance computing for over 40 years, writing every part of a production compiler twice or more. Optimization and code generation and register allocation/scheduling are definitely the most fun -- but the hardest work is in parsing and semantics, where "hardest" means it takes the most work to get things right for the language and to deal with user errors in the most graceful and informative manner. This is especially true for badly specified legacy languages like Fortran.
The Dragon book wasn't good for me either but I'd disagree about using parser combinators. The problem that I'd see the Dragon book having is basically starting to use concepts (phases of compilation) before it introduces and motivates them in the abstract. I can see how people who already know these concepts can look at the Dragon book and say "oh, that's a good treatment of this" so perhaps it's good reference but it's problematic for a class and terrible to pick up and try to read as a stand alone (which I did back in Berkeley in the 80s).

As far as I can tell, parser combinators are just one way that promises to let "write a compiler without understanding abstract languages" but all these methods actually wind-up being libraries that are far complicated than gp's "recursive descent + pratt parsing", which is easy once you understand the idea of an abstract language.

I wrote a bunch of parser combinator libraries myself, and used plenty more.

They are basically the same idea as regular expressions, but more flexible: you have a bunch of combining operations for your regular languages to build bigger regular languages. But that doesn't tell you how it's implemented in the backend. Could be Recursive, could be automata, could be backtracking, could be anything.

If you want to write your first compiler, I'd even go so far as to suggest to use something with a Lisp syntax as your source language, explicitly so you can minimise the parsing aspect.

Parsing is a lot of fun by itself, but it doesn't actually have much to do with the core of what makes compilers interesting and challenging. It's almost an independent pursuit, and very useful outside of writing compilers, too.

> As far as I can tell, parser combinators are just one way that promises to let "write a compiler without understanding abstract languages" but all these methods actually wind-up being libraries that are far complicated than gp's "recursive descent + pratt parsing", which is easy once you understand the idea of an abstract language.

Where do you suspect the complexity here? You can write a toy library for parser combinators that's really simple, if your implementation language is at least as capable as Rust or even Python (with Haskell and OCaml being probably the easiest). If you are using an off-the-shelf industrial-stength, production-grade parser combinator library: of course, that's complicated under the hood. That's the price the authors wilingly pay for great error handling and performance etc.

For most people writing their first compilers, they would better off starting the project from when they already have some tree or DAG representation. Plenty of (more!) interesting challenges left. Going from stream of bits to the parsed syntax tree is something they can learn about later (or not at all), without missing much.

I was just going into the second quarter of compiler design when the dragon book came out. My copy was still literally “hot of the press” — still warm from the ink baking ovens. It was worlds better that anything else available at the time.
Oh, I don't doubt that in the bad old days the Dragon book was a step forward. It's just pretty bad compared to what you can get today.