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by delta_p_delta_x 80 days ago
The zero-terminated string is by far C's worst design decision. It is single-handedly the cause for most performance, correctness, and security bugs, including many high-profile CVEs. I really do wish Pascal strings had caught on earlier and platform/kernel APIs used it, instead of an unqualified pointer-to-char that then hides an O(n) string traversal (by the platform) to find the null byte.

There are then questions about the length prefix, with a simple solution: make this a platform-specific detail and use the machine word. 16-bit platforms get strings of length ~2^16, 32 b platforms get 2^32 (which is a 4 GB-long string, which is more than 1000× as long as the entire Lord of the Rings trilogy), 64 b platforms get 2^64 (which is ~10^19).

Edit: I think a lot of commenters are focusing on the 'Pascalness' of Pascal strings, which I was using as an umbrella terminology for length-prefixed strings.

3 comments

Pascal strings might be the only string design worse than C strings. C Strings at least let you take a zero copy substring of the tail. Pascal strings require a copy for any substring! Strings should be two machine words - length + pointer (aka what is commonly called a string view). This is no different than any other array view. Strings are not a special case.
Yeah, I too feel that storing the array's length glued to the array's data is not that good of an idea, it should be stored next to the pointer to the array aka in the array view. But the thrall of having to pass around only a single pointer is quite a strong one.
> I too feel that storing the array's length glued to the array's data is not that good of an idea, it should be stored next to the pointer to the array aka in the array view.

That’s not cache-friendly, though. I think the short string optimization (keeping short strings alongside the string length, but allocating a separate buffer for longer strings. See https://devblogs.microsoft.com/oldnewthing/20240510-00/?p=10... for how various C++ compilers implement that) may be the best option.

> That’s not cache-friendly, though.

How so? The string implementations in that post are pretty much that:

    struct string
    {
        char* ptr;
        size_t size;
        union {
            size_t capacity;
            char buf[16];
        };
The pointer and the size are stored together, and they may optionally be located right next to the string's actual data, but only for very small, locally-allocated, short-lived strings; but in normal usage, that pointer points somewhere into the heap.
> they may optionally be located right next to the string's actual data, but only for very small, locally-allocated, short-lived strings

Only for small strings. Locally allocated and short-lived aren’t required for short string optimization to take an effect.

Also, I can’t find a good reference, but “only for small strings” in many programs means “for most strings”.

Is there a reason for the string not to be a struct, so that you're still just passing around a pointer to that struct (or even just passing it by value)?
I might guess that GP is referring not to interface ergonomics (for which a struct is a perfectly satisfactory solution, as you describe), but to implementation efficiency. A pointer is one word. A slice / string view is two words: a length and a pointer. A pointer to a slice is one word, but requires an additional indirection. I personally agree that slices are probably the best all-around choice, but taking double the memory (and incurring double the register pressure, etc.) is a trade-off that's fair to mention.
> C Strings at least let you take a zero copy substring of the tail

This is a special-case optimisation that I'm happy to lose in favour of the massive performance and security benefits otherwise.

Isn't length + pointer... Basically a Pascal string? Unless I am mistaken.

I think what was unsaid in your second point is that we really need to type-differentiate constant strings, dynamic strings, and string 'views', which Rust does in-language, and C++ does with the standard library. I prefer Rust's approach.

If I recall correctly a pascal string has the length before the string. Ie to get the length you dereference the pointer and look backwards N bytes to get the length. A pascal string is still a single pointer.

You cannot cheaply take an arbitrary view of the interior string - you can only truncate cheaply (and oob checks are easier to automate). That’s why pointer + length is important because it’s a generic view. For arrays it’s more complicated because you can have a stride which is important for multidimensional arrays.

> Isn't length + pointer... Basically a Pascal string? Unless I am mistaken.

Length + pointer is a record string, a pascal string has the length at the head of the buffer, behind the pointer.

Many years ago when reading Redis code I saw the same pattern: they pass around simple pointer to data, but there is a fixed length metadata just before that.
I assume it’s either Antirez’s sds or a variant / ancestor thereof, yes. It stores a control block at the head of the string, but the pointer points past that block, so it has metadata but “is” a C string.
Pascal strings store the string's length by its data, whereas fat pointers store the length by the address of the data.

The main difference is that if a string's length is by its data, you can't easily construct a pointer to part of that data without copying it into a new string, whereas if instead the length is by the data's address, you can cheaply construct pointers to any substring (by coming up with new length+address pairs) without having to construct entire new strings.

C strings also allow you to do a 0 copy split by replacing all instances of the delimeter with null (although you need to keep track of the end-of-list seperatly).
You also need to own the buffer otherwise you’re corrupting someone else’s data, or straight up segfaulting.
As long as you clearly document that the incoming data is going to be modified, it's not a problem. And in a lot of cases, the data either comes from the network or is read from the file - so the buffer is going to be discarded at the end anyway... why not reuse it?

And yes, today it would be easier to make a copy of the data... but remember we are talking about 90's, where RAM is measured in megabytes and your L1 cache may be only 8KB or so.

The "zero copy substring" in C is in general not a valid C string since it is not guaranteed to be zero-terminated. For both languages one could define a string view as a struct with a pointer plus size information. So, I do not see why Pascal is worse in this regard than C.
x86 had 6 general-purpose working registers total. Using length + pointers would have caused a lot of extra spills.
“Sure your software crashes and your machines get owned, but at least they’re not-working very fast!”
Right. This is so often the excuse for terrible designs in C and C++. It's wrong, "But it's faster". No, it's just wrong, only for correct answers does it matter whether you were faster. If just any answer was fine there's no need to write any of this software.
The C string and C++'s backwards compatibility supporting it is why I think both C and C++ are irredeemable. Beyond the bounds overflow issue, there's no concept of ownership. Like if you pass a string to a C function, who is responsible for freeing it? You? The function you called? What if freeing it is conditional somehow? How would you know? What if an error prevents that free?

C++ strings had no choice but to copy to underlying string because of this unknown ownership and then added more ownership issues by letting you call the naked pointer within to pass it to C functions. In fact, that's an issue with pretty much every C++ container, including the smart pointers: you can just call get() an break out of the lifecycle management in unpredictable ways.

string_view came much later onto the scene and doesn't have ownership so you avoid a sometimes unnecessary copy but honestly it just makes things more complex.

I honestly think that as long as we continue to use C/C++ for crucial software and operating systems, we'll be dealing with buffer overflow CVEs until the end of time.

First common 32 bit system was Win 95, which required 4MB of RAM (not GB!). The 4-byte prefix would be considered extremely wasteful in those times - maybe not for a single string, but anytime when there is a list of strings involved, such as constants list. (As a point of reference, Turbo Pascal's default strings still had 1-byte length field).

Plus, C-style strings allow a lot of optimizations - if you have a mutable buffer with data, you can make a string out of them with zero copy and zero allocations. strtok(3) is an example of such approach, but I've implemented plenty of similar parsers back in the day. INI, CSV, JSON, XML - query file size, allocate buffer once, read it into the buffer, drop some NULL's into strategic positions, maybe shuffle some bytes around for that rare escape case, and you have a whole bunch of C strings, ready to use, and with no length limits.

Compared to this, Pascal strings would be incredibly painful to use... So you query file size, allocate, read it, and then what? 1-byte length is too short, and for 2+ byte length, you need a secondary buffer to copy string to. And how big should this buffer be? Are you going to be dynamically resizing it or wasting some space?

And sure, _today_ I no longer write code like that, I don't mind dropping std::string into my code, it'd just a meg or so of libraries and 3x overhead for short strings - but that's nothing those days. But back when those conventions were established, it was really really important.

> First common 32 bit system was Win 95

We're just going to ignore Amigas, and any Unix workstations?

> query file size, allocate buffer once, read it into the buffer, drop some NULL's into strategic positions, maybe shuffle some bytes around for that rare escape case, and you have a whole bunch of C strings, ready to use, and with no length limits.

I have also done this, but I would argue that, even at the time, the design was very poor. A much much better solution would have been wise pointers — pass around the length of the string separately from the pointer, much like string_view or Rust’s &str. Then you could skip the NULL-writing part.

Maybe C strings made sense on even older machines which had severely limited registers —- if you have an accumulator and one resister usable as a pointer, you want to minimize the number of variables involved in a computation.

> zero copy and zero allocations

This is a red herring, because when you actually read the strings out, you still need to iterate through the length for each string—zero copy, zero allocation, but linear complexity.

> query file size, allocate buffer once, read it into the buffer, drop some NULL's into strategic positions, maybe shuffle some bytes around for that rare escape case, and you have a whole bunch of C strings, ready to use, and with no length limits.

I write parsers in a very different way—I keep the file buffer around as read-only until the end of the pipeline, prepare string views into the buffer, and pipe those along to the next step.

I don't see what's "red herring" about it - for a reasonable format, any parsing will normally be O(n) complexity, so all we can do is to decrease constant factor.

So _today_ I write parsers in a very different way as well, copying strings is very cheap (today) and not worth it extra complexity.

But remember we are talking about the past, when those conventions are being established. And back in the 90's, zero copy and zero allocations were real advantage. Not in the theoretical CS sense, but in very practical - remember there was _no_ "dynamically resizing vector" in C's (or Pascal's) stdlib, it's just raw malloc() and realloc(), and it is up to you to assemble vector from it as needed. And free()/malloc() overhead was non-trivial, you had to re-use and grow the buffer as needed. And you want to store the parsed data, storing separate length would double your index size! So a parse-in-place + null-terminated strings approach would give you both smaller code and smaller runtime, at the expense of a few sharp corners. But we were all running with scissors back then.

I think the concern was conserving memory ( which was scarce back then) and not iterating through each substring.
I am very sceptical about that. Much safer and cleaner languages like ML and Lisp were contemporary to C, and were equally developed on memory-scarce hardware.
They were also comparatively slow, no? And their runtimes used up much more of that scarce memory than a C program did.
Maybe on the high-end machines in some fancy lab somewhere?

All I saw were 386's and 486's, and I am pretty sure every piece of software I ever used was either C or Turbo Pascal or direct assembly. In the mid-90s, Java appeared and I remember how horribly slow those Java apps were compared to C/Pascal code.

But does it even conserve memory? Copying a string when you have the length is 2 bytes of machine code on x86 (rep movsb).

Remember, code takes up memory too.

How do you drop nulls in the middle of a string without requiring O(N) extra space to restore the original characters?
Besides my DA/Algo classes in College, I've never used C seriously. And you know, it's semantics like this that really make me go WTF lol....

From strtok man page... "The first time that strtok() is called, str should be specified; subsequent calls, wishing to obtain further tokens from the same string, should pass a null pointer instead."

Really?? a null pointer.. This is valid code:

  char str[] = "C is fucking weird, ok? I said it, sue me.";
  char *result = strtok(str, ",");
  char *res = strtok(NULL, ",");
Why is that ok?
You have to understand the context, and the time period. Memory and CPU cycles were precious. All computers being 24/7 networked wasn't a thing, so security wasn't much of a concern. API design tended to reflect that.
Not mentioned in my initial comment, but yeah, I'm viscerally aware of the affect the time period and resources at the time have on API design in C and other languages from that time period.

The null pointer in place of the operand here just seemed like a really good quirk to point out

It's like this because the 1970s C programmer, typically a single individual, is expected to maintain absolute knowledge of the full context of everything at all times. So these functions (the old non-re-entrant C functions) just assume you - that solo programmer - will definitely know which string you're currently tokenising and would never have say, a sub-routine which also needs to tokenize strings.

All of this is designed before C11, which means that hilariously it's actually always Undefined Behaviour to write multi-threaded code in C. There's no memory ordering rules yet in the language, and if you write a data race (how could you not in multi-threaded code) then the Sequentially Consistent if Data Race Free proof, SC/DRF does not apply and in C all bets are off if you lose Sequential Consistency† So in this world that's enough, absolute mastery and a single individual keeping track of everything. Does it work? Not very well but hey, it was cheap.

† This is common and you should assume you're fucked in any concurrent language which doesn't say otherwise. In safe Rust you can't write a data race so you're always SC, in Java losing SC is actually guaranteed safe (you probably no longer understand your program, but it does have a meaning and you could reason about it) but in many languages which say nothing it's game over because it was game over in C and they can't do better.