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by ttamslam
80 days ago
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> People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly, and is obviously created by people the care deeply about the quality of the product they produce (you know, the kind that acutally read bug reports, and fix problems quickly). I would classify all of those as "capabilities and limitations of your product" I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.), and in that sense I agree no customer who's just using the product actually cares about that. Another definition of "good code" is probably "code that meets the requirements without unexpected behavior" and in that sense of course end users care about good code, but you could give me two black boxes that act the same externally, one written as a single line , single character variables, etc. etc. etc. and another written to be readable, and I wouldn't care so long as I wasn't expected to maintain it. |
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The reality of software products is that they are in nearly in all cases developed/maintained over time, though--and whenever that's the case, the black box metaphor fails. It's an idealization that only works for single moments of time, and yet software development typically extends through the entire period during which a product has users.
> I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.)
The above is also why these properties you've mentioned shouldn't be considered aesthetic only: the software's likelihood of having tractable bugs, manageable performance concerns, or to adapt quickly to the demands of its users and the changing ecosystem it's embedded in are all affected by matters of abstraction selection, code organization, and documentation.