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by shauntrennery
75 days ago
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The "close/warm/far" distance feedback is meant to make each column solvable in ~3 moves. 4 max with a bad start feels about right. Only 16% of plays are solved in 3 or fewer guesses. Curious if the all-ones strategy "feels" fun or if it feels like grinding. |
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I found also a simple strategy that involves playing always fixed numbers in the fist and second step, and then thinking a little for the third step. This is easier but guaranty only a 32% win rate in 3 or fewer guesses, and 100% in 4 or fewer guesses. (But I didn't follow alllll the cases for this strategy, there is a tiny chance that I missed a better combination of initial numbers.)
As I said, it's an interesting game and I had to use some time to get the optimal strategy. It's not too easy, but not too hard.
PS: I second the feature request of rawling to move the 0 to the right.
PS2: It would be nice that "close" and "warm" has more contrast.