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by jerkstate 77 days ago
My understanding is that those models create gaussian splats from a text prompt, kinda like a 3d version of nano banana. I'm not doing that (yet), what I'm doing is creating splats from a set of photos - aka "splat training" and then rendering the splat as a static (working on dynamism) on the Quest headset. This is pretty well-worn territory with a lot of good implementations, but I have my own implementation of a trainer in C++/CUDA (originally based in SpeedySplat, which was written in Python, but now completely rewritten and not much of SpeedySplat is left) and renderer in C++/OpenXR for the Quest (originally based on a LLM-made port of 3DGS.cpp to OpenXR, but 100% rewritten now), and I can easily integrate techniques from research.