| I want to make a simple game together with the 11-year-old daughter of a friend during a weekend where they stay over. I have a Mac and Claude Code Max and Codex, so I am equipped to create AI-slop. I’m happy to do some setup and pre-wiring. Mainly I want her to understand some basics and feel the joy of building something visual in a few hours. Based on historical experience it will have to be something with pink unicorns. I tried Godot, but it felt like too much complexity for this use case. If we do a bit of pair programming then using Godot would take too long to iterate or explain concepts. I looked at https://github.com/Jibby-Games/Flappy-Race for instance but do not think I could make that work with her in an afternoon or two. I was also unsure how to get or manage game assets. Would you recommend Godot, Scratch, PICO-8, JS in the browser (p5.js), or something else? Especially interested in replies from people who’ve actually made games with kids around this age. |
We did it with cardboard, poster board, markers, tape, etc, and built a real-life model/mock-up of the game first. Then we let them play it and only when they actually liked it did we code it.
I found that while some kids want to learn to code, most kids don't care about the code and want to make a game. So if you jump straight to code, you actually make them lose interest. Make the coding a phase 2 once they already know the game is fun.