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by twoodfin 81 days ago
Some quick Googling tells me Instagram has something like 3B users who spend an average of around 30 minutes a day in the app.

Rewind 30 years or so, how long did the typical New York Times subscriber spend with their paper every day?

Was the Times addictive?

And I won’t even get started on network television for half a century.

1 comments

"average of 30 minutes" covers a pretty massive range.

Lots of people can get drunk once a month and suffer or cause no real harm. Some people get drunk everyday which is slightly more harmful.

So any producer of X should be regulated or otherwise held liable for the injuries of unhealthy individuals who misuse X?
Depends. Was the product intentionally designed to be that way? The addition of caffeine to soda is the closest example that immediately comes to mind but in that case many individuals are specifically seeking the additive.

There are many physical products that are today designed to minimize harm and misuse after facing liability historically. So I suppose the direct answer to your question would be "yes, absolutely, and there's a figurative mountain of precedent for it".

What do you mean by “be this way”?

There’s somebody out there who’s harmfully addicted to just about anything, from ultramarathons to World of Warcraft.

What’s the limiting principle on liability?

Are you intentionally being obtuse? It means whether or not the product was intentionally designed to be addictive. What was the intent behind the design? Why were the decisions made? Was there a reasonable alternative that was otherwise functionally equivalent?

The limiting principle on liability is quite complicated. You'd have to go ask a lawyer. At least in the US (and I believe most of the western world) it has to do with manufacturer intent, manufacturer awareness, viable alternatives, and material harm among other things.

This is begging the question.

Doritos are designed to taste good and encourage you to eat them to your satisfaction.

The latest Mario game is designed to be playable & fun for as long as you have time and energy to play it.

My Instagram feed is designed to engage me with interesting and relevant content for as long as I have time to scroll.

All three can be used in unhealthy ways, and would be less likely to be so used if they were designed less well to their goals.

Which is “designed to be addictive”?