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by aappleby
76 days ago
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I get the overwhelming feeling that the author was convinced by an AI that he had a good idea without ever contacting an actual graphics programmer. "Retro Game Engine owns the full frame lifecycle." - This is completely meaningless. Your engine controls whatever data is in the buffer that's sent to scanout, but the operating system and the GPU drivers and the scanout hardware in the GPU and the input processing and row/column drivers in the display control everything else. The only actual screenshots this guy has are some "multiply the image with the subpixel mask" demos that.... don't look anything like a real CRT, and certainly nowhere near modern CRT shaders like CRT Royale. The rest of the posts in the substack page are similarly devoid of actual content, but very heavy on the AI woo-woo this-is-important-and-deep stylings that I've come to find nauseating. Hey Author, if you can see this - You're clearly a smart guy, but you need a basic grounding in 3D rendering if you're gonna do weird stuff - more than an AI can give you. In particular, the phrase "Light is linear" will be useful to you. Good luck. |
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