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by imtringued
80 days ago
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As you said, the CRT just receives the frame data and turns that into a visible image. This means you can simply build a filter that transforms the final frame buffer by simulating the physics of a CRT. A filter is not a game engine and a game engine is not a filter. Building a custom game engine for CRTs represents a fundamental misunderstanding of how a CRT works and what the responsibility of a game engine is. |
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