| Ok, why would I want to do that? Because when Microsoft bought Minecraft they decided to split the ecosystem into the Java Edition (everyone playing on a computer) and Bedrock Edition (Consoles, Tablets, ...) and cross-play is not possible on the official realms. That leaves out the option to just pay and rent a realm for the group. So we're hosting our own minecraft server and a suitable connector for cross-play - and it's easy to join on tablets, computers and so on because there's a button that allows you to enter an address. But on the switch, Microsoft in its wisdom decided that there'd be no "join random server" button. But there are some official realm servers, and they just happen to host a lobby and the client understands some interface commands sent by the server (1). Some folks in the community devised a great hack - you just host a lobby yourself that presents a list of servers of your choice. But to do that, you need to bend the DNS entries of a few select hostnames that host the "official" lobbies so that they now point to your lobby. Which means you need to run a resolver that is capable of resolving all hostnames, because you need to set it in the switchs networking settings as the primary DNS server. Now, there are people that run resolvers in the community and that might be one option, but I'm honestly a bit picky about who gets to see what hostnames my kids switch wants to resolve. Whitelisting networks is impossible - it's residential internet. The reason I'd be interested in running this behind a VPN is that I don't want to run an open resolver and become part of an amplification attack. (And sadly, the Switch 1 does not have a sufficiently modern DNS stack so that I can just enable DNS cookies and be done with it. The Switch 2 supports it). Sorry if this sounds complicated. It's just hacks on hacks on hacks. But it works. (1) judging from the looks and feel, this is actually implemented as a minecraft game interface and the client just treats that as a game server. It even reports the number of players hanging out in the lobby. |
On the DNS end, it seems the constraints are shaped like this:
With that set of rules, I think the idea is constrained completely out of existence. One or more of them need to be relaxed in order for it to get off the ground.The most obvious one to relax seems to to be #3, open resolvers. If an open resolver is allowed then the rest of the constraints fit just fine.
DNS amplification can be mitigated well-enough for limited-use things like this Minecraft server in various ways, like implementing per-address rate limiting and denying AXFR completely. These kinds of mitigations can be problematic with popular services, but a handful of Switch devices won't trip over them at all.
Or: VPN could be used. But that will require non-zero hardware for remote players (which can be cheap-ish, but not free), and that hardware will need power, and the software running on that hardware will need configured for each WLAN it is needed to work with. That path is something I wouldn't wish upon a network engineer, much less a kid with a portable game console. It's possible, but it's feels like a complete non-starter.