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by big-and-small 88 days ago
> To me, Epic Games were clearly trying to "pull a Valve" and capture the platform magic that allows Valve and other platforms like Roblox to be sustainably profitable.

Valve have headcount of under 400 people. Obviously they have contractors working creating assets for CS / Data / etc, but company itself is swift and agile.

Epic was around 1000 people at Fortnite release then grown to over 4000.