|
|
|
|
|
by BatteryMountain
83 days ago
|
|
So the steam devs can most likely produce a finite list of all their dependencies. They can then take a day or two to score each one with a weight. Then they use the weights to determine how to split the funds. Or they can have an open source champion person internally that takes care of relationships with opensource projects and can release funds to them as needed. Point is, lets say they accumulate $1M/year this way, it is that person's responsibility to distribute it fully back out to the community. Obviously try to keep it super simple & transparent. They can even ask game developers each quarter who they should think need money or which problems were solved well for them this round, as an extra layer of input. |
|