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by sroerick 87 days ago
This makes sense and it's really that last step. It's one thing to do pattern matching or bit flipping routines. It's a whole different ballgame to build a game engine. Maybe if I knew gamedev better I wouldn't be as intimidated by it, but it really does seem like a herculean task.

I think it'd be cool to do assembler on a Pi Pico or something, that seems like it would be a fun exercise.