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by raffraffraff
80 days ago
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On huge games produced by large game studios, I wonder if the idea of using a real world technical challenge as a "feature" within the game is considered genius? Consider a coder and a game designer who are on different teams and don't attend the same meetings. But if you look at creative writing, story arcs are all about obstacles. A boring story is made interesting by an obstacle. It is what our protagonist needs to overcome. A one-man-band game dev who simultaneously holds the story and the technical challenge their head, might spot the opportunity to use a glitch or limitation as, I dunno, a mini game that riffs on the glitch. |
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