Actually I develop it mostly for steam integration in games under js.
I think the tricky thing left is in what format devs saving files to parse them correctly.
But generally it can parse most indie games, which are using steam remote storage api and store them as json.
The main requirement that steam must be launch for the user that MCP is parsing
Here is the doc for steam remote storage API: https://github.com/ArtyProf/steamworks-ffi-node/blob/main/do...