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by shagie
94 days ago
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For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active users and 380 million monthly active users. https://brands.roblox.com/metrics-insights. Different numbers. Back in August it hit 47.3 M concurrent users (Steam's record at that time was 41.2 M). As those gammers are growing up... they're not switching to other platforms. Blaming this on AI doesn't feel like most of the story. Gamers are dying out(*) - Belluar News https://youtu.be/_80DVbedWiI |
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Partly it's because they're easier to get into. It works well on a Mac or even on a phone. Lie in bed, do your three missions, sleep.
Partly because I can play with the kids. No extra account purchases, no teabagging.
I think game devs assume that they're just different audiences, but not really. Just because I like 18+ rated games sometimes, it doesn't mean I wouldn't pay a 6+ rated game most of the time. Who knows, we might see a Civ equivalent on Roblox in time. Roblox is the metaverse that Meta saw a decade away but couldn't capture market share for.