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by antisol 88 days ago
It also introduced fun new audio bugs and indeterminate latency. Which still haven't gone away entirely in 2026. To such an extent that any time I have an audio issue, I reflexively `pkill -9 pulseaudio` and about 99% of the time the problem just vanishes.

On the first machine where I had pulseaudio foisted on me - an 800mhz single core Duron - pulseaudio used literally 20% of my CPU time...

...At idle. When no audio was playing...

...To do software audio mixing which my creative labs audio hardware was capable of doing better and for free.

When I filed an issue with the pulseaudio people, saying "hey, you're wasting 20% of my CPU time at idle when no audio is playing because you're ignoring the fact that I have superior hardware that can do audio mixing for free", they closed the issue saying that pulseaudio wasn't meant to be used in situations where you have dedicated hardware for audio mixing.