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by kykat
92 days ago
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I can only say what I observed in testing, and that's that having millions of instances of a class like Point3D{x, y, z} in JS uses significantly less memory than in Java (this was tested on Android, not sure if relevant). It was quite some time ago so I don't remember the details. |
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It's also many versions behind the Java API (depending on when it happened).
So your data point is basically completely irrelevant.