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by pandaforce
87 days ago
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The main target for this are NLEs like Blender. Performance is a large part of the issue. Most users still just create TIFF files per frame before importing them into a "real editor" like Resolve.
Apple may have ASICs for ProRes decoding, and Resolve may be the standard editor that everyone uses. But this goes beyond what even Apple has, by making it possible to work directly with compressed lossless video on consumer GPUs. You can get hundreds of FPS encoding or decoding 4k 16-bit FFv1 on a 4080, while only reading a few gigabits of video per second, rather than tens and even hundreds of gigabits that SSDs can't keep up. No need to have image degradation when passing intermediate copies between CG programs and editing either. |
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