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by sgolem 86 days ago
The idea definitely came from openfront and territorial, I've played both. But this codebase has nothing to do with them, it was built from scratch.
1 comments

Thanks for the reply. I also saw some other replies stating much of the same thing. I apologize that I didn't give you more benefit of the doubt. To get a bit personal for a second: I've been having a rough go of things job-wise. There have been a lot of issues trying to find work with how competitive the job market has become with mass layoffs & the overuse of LLMs in everything. The few outlets that I've have had to try and escape those concerns have also been facing a lot of controversies with LLM-related content, too. It just feels like there's no real escape from a very negative mindset, and I chalked your project up to being "Yet another thing to be mad over." It was stupid of me.

To clarify: I was pretty torn when I had seen the video of your project; I hadn't played a round because of the queue. I was sitting there and thinking, "Well, if you have the idea of spreading between areas over a top-down static map, and you want any kind of modern weaponry in it...how do you not end up looking like OpenFront or some variation of 4x games?" I think the answer is essentially that...you don't. It's just kind of how it ends up looking.

I think I was a little bit more suspicious of your project in particular because the UI layout looks/looked exceptionally close to OpenFront's. But again, it's kind of a standard expectation thing. "Where should we put chat? Well, probably off to one side. Where do you put notifications? In that same area, I guess?" Etc. There's a natural progression of similarities.

Basically, I was wavering a bit, but jumped the gun because I was angry about things that had nothing to do with you or your work. I am sorry about that! I hope your project does well.