Hacker News new | ask | show | jobs
by somat 96 days ago
Ehh, it's not theft, it's copyright infringement. And in the case of openttd, it's not the engine that has the legal problem, it's the graphics and the sound. Openttd is an engine to play transport tycoon content. If openttd distributes transport tycoon's graphics and sound, (which they were) they are infringing on the owners right to distribute.

Update, I got openTTD confused with openRCT, It looks like openttd did redo the graphics and sound, so I think the parent post is correct and atari has little to no legal ground to stand on, the only thing they could reasonably claim is trademark, that is, it is them using the name transport tycoon that is the problem. And that is still not theft, it is trademark infringement.

At this point I would like to plug Simutrans a transport tycoon clone that actually took the effort to make their own graphics and sound. But really, as much as I enjoy simutrans any normal transport tycoon connoisseur will hate it, a bit too different and clunky for them.

https://www.simutrans.com but steam is probably the easiest way to play.

1 comments

>which they were)

1) No, is not the case, stop the FUD.

2) Simutrans it's half propietary and a good atempt of SPAM, dear friend.

3) Ok, fair, you corrected yourself. But on OpenTTD the OpenSFX and the rest are actually a way to create both compatible graphics and sounds with the existing MODs and stand out as themselves, kinda like FreeDoom: it's obviously made to be compatible with the Doom assets for walls and the like, but the artwork it's closer to a modern HL than Doom. FreeDoom needs to be like a weird Doom in a parallel universe for floors, walls and the like because PWADs demand it so the art looks like compatible (texturing, tiling, lightning) while not being an obvious Doom rip off. And yet it does, I played lots of classic Doom2 compatible PWADs and TC's and the FreeDoom assets perfectly blend ingame. Strain.wad looks even greater.

Look: https://freedoom.github.io/