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by applfanboysbgon 89 days ago
In the first place, the game is 30 years old. If the world had a sane copyright regime, it would already be in the public domain. Nobody should be particularly entitled to buying abandoned 30-year-old IPs and squatting on them to collect rent. All the more so when there would be no rent to collect if not for the derivative work being literally the only thing keeping the IP alive.

But let's suppose I am Atari and I have for some reason proceeded with buying said abandonware without doing my research. Upon discovering OpenTTD, I would hire the guy behind OpenTTD to work on a commercial version, keeping OpenTTD free to play but perhaps with some cool monetized expansion pack that would not have been possible without giving the developer the funding they need to work on it. That way I am making an investment in actually adding value to the game, and rewarding the person who kept it alive and in turn earning community goodwill, instead of investing in a shortsighted attempt to collect rent that backfires massively.

1 comments

> hire the guy behind OpenTTD

> commercial version

> monetized expansion

It is not clear to me whether turning (future evolutions of) OpenTTD commercial and monetising it is a preferable scenario for its community.

I think it could be beneficial for players, if having a passionate developer able to spend more time working on it allows them to make future evolutions significantly better than they could be in a world where the developer only has time to work on it passively. That said, I am generally a proponent of indie game developers being paid for their work, as an indie game developer myself, so my personal bias may certainly leaking be leaking into my evaluation :)

I'd note it also doesn't need to be done in a way that deprives players of any free future evolution. Paradox has a nice model for their games where they release expansion packs, where about half the content is part of a free update to the base game and half the content is paid. That would be perfectly suited for a case like this.

Not all people want to be paid for a hobby project, and not all game communities prefer having more "game features" with corpo backing. I am not saying one is better or worse, more moral or less, nor what is the case here, but it is not clear to me why this is a scenario that either the devs or the community prefer, as it was presented as "what atari should have done". I understand why many indie devs want to be paid for their indie games, but I don't want to assume that is the case for everybody with a hobby project.
Well, yes. My main point was still about what Atari should have done. Atari buying rights to TTD is not guaranteed to be good for dev or community. But nonetheless, Atari should be trying to be doing something good for the community, good enough that they will pay it money so it can earn back its investment. That's how business should work, in a reasonable world: you create value for other people so they give you money.