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by reitzensteinm 85 days ago
How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.
1 comments

Bots are run on a separate thread from the main game loop and I can configure them to have a particular amount of actions per tick or second - to simulate real player action frequency.

In my tests core game loop handles 1024 bots without issues, often running 5-20x of realtime.