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by bschwindHN 94 days ago
The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be.

I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS.

I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors.

I started a custom game and "things" are just happening super quickly. All I can seemingly do is right click some stuff and do some actions.

There is almost no feedback on the few actions you can do. Nothing much to observe. I don't even know where "I" am on the map.

Sorry but this isn't a game yet. There's no compelling core gameplay loop, too little explanation, and wayyyy too many bugs.

1 comments

Hey, thank you for all these details, I really appreciate it!

I also use a 144Hz monitor and the framerate is often rock solid at the top. The problem is with browsers and battery powered devices. Chrome often locks up the game at 30, 60, or 120 FPS randomly, on battery or AC. I still haven't figured that one out.

I'm fixing some of those errors up right now. The problem is that I don't have a regular play testing base and for some players that do play it they're based relatively close to the server. I assume many issues reported here are from the US based folks, and I'm in Europe.

Thanks once again, I'll use this to improve it!