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by enragedcacti
85 days ago
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The specular highlights on faces definitely look wrong to me though I struggle to describe why. Shadows and diffuse lighting is a totally different story, though. Look at how it completely deletes the shadow of the steeple on the right hand side[1], or how it completely eliminates the shadows on this guy's face and jacket. Overcast lighting is an easy cheat for hyper-realism[3] and almost every single scene shown has softened or absent shadows and more diffuse light. As an aside, I'm starting to wonder if they are modifying engine settings when switching it on and off. There's clearly some amount of accumulation it has to do and its impossible to frame-by-frame a video of a monitor, but in [1] the first frame snaps from a dynamic shadow of the steeple to a generic small blob shadow, then gets entirely eliminated on the next frame. [1] https://youtu.be/4ZlwTtgbgVA?t=435, [2] https://youtu.be/4ZlwTtgbgVA?t=326, [3] Cyberpunk hyper-realism mod: https://www.youtube.com/watch?v=_toA8lErAHg |
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Yeah, may be the fact that they are lighted differently from the original is turning people off. Understandable. For me, still find it impressive, and think the level detail in the faces and clothing is a full step up in capability.