|
|
|
|
|
by RedsonNgwira
89 days ago
|
|
Right now grievances are fixed — they live in the agent's .md file and persist
as a personality constant throughout the session. update_mood() shifts emotional
state tick by tick, but it doesn't rewrite the underlying grievance. Your question is actually pointing at the most interesting unsolved problem in
the project. A grievance resolution arc — where the .md file itself gets rewritten
mid-simulation as the agent "processes" something — would make long sessions feel
genuinely different from short ones. It's on the roadmap but I haven't built it yet. The risk is it could make agents feel too therapeutic. Real people carry grievances
for years. Not sure the right answer yet. |
|