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by andreabergonzi
89 days ago
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That’s a really interesting angle. Accessibility wasn’t the starting point, but the more I work on this the more it feels like a natural fit. On nonverbal inputs, I’ve focused on gaze and gestures so far. I’ve thought about things like head nods or blink patterns for simple confirm/cancel, but not explored them deeply yet. Right now the main challenge is keeping everything reliable without adding too much complexity. Curious how you’d see this used in practice? |
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And it's not just permanent disability. Temporary and situational cases are everywhere and constantly overlooked — a parent holding a child, someone with a broken arm, post-surgery recovery. These people aren't going to install a full assistive tech stack for a few weeks or a few minutes. But gaze + voice built into the app they're already using? That's zero-friction.
The real value is combining inputs. Gaze to set context, voice for commands, and simple nonverbal signals (blink, nod) for confirm/cancel. That covers users who have voice but limited mobility and users who have gaze control but inconsistent speech. Most assistive tools force you to pick one input mode. Having all three with shared app context is the differentiator.
Even starting with head nod as a binary yes/no would unlock a lot. Reduces the voice dependency for simple interactions and makes the whole system more resilient when one input channel is unreliable.