its because we hired a generation of the greatest minds to build habit forming and addictive products. So now we're seeing signs of how bad that is for children's mental health prior to their ability to consent to that.
This is akin to blaming the consumer who doesn't recycle their plastic, when in fact plastic is inherently un-recyclable and needs to be regulated at a federal level. Too bad the lobbying tricks of the plastic industry effectively shifted the blame.
> Blocking this is the responsibility of a parent. Spend some time to configure parental controls etc.
sure but the bar is low for a reason. On top of that, we're discriminating against people born to bad parents by leaving them vulnerable, arguably furthering inequality. I don't think anything is necessarily out of scope in terms of the solution, what matters is identifying the issue (i.e. the intentionally addictive properties of these platforms) and trying to reduce harm.
Pushing to turn society into a police state because parents are too tired/lazy/tech-illiterate is simply not the solution