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by htdt 95 days ago
Thanks! Good point on unit testing — I haven't gone in that direction yet honestly. The current approach is selective: the decomposer identifies genuinely hard elements (custom physics, procedural generation) and those get dedicated testing. Routine stuff like movement or UI doesn't, since the visual QA already catches most breakage there. Haven't hit real problems with code correctness so far, but I could see unit tests becoming more relevant as projects scale up. Worth experimenting with.