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by haspok
86 days ago
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This comparison is a bit misleading, as you are not watching the game full screen, but at 1/4 screen size with video compression artifacts. This helps the EGA dithering tremendously. In reality, dithering can only help you so much, when you have gigantic pixels and 16 colors... It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA. |
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> It is a remarkable feat what they achieved despite the limits of EGA, but it can't really compare to VGA.
In many cases, especially in the early days, artists didn't know what to do with so many colors, and produced inferior versions. Loom is a good example. The conclusion is that it's less about hardware capabilities and more about artistry, and technical limitations often force artists to be ingenious.