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by slopinthebag 94 days ago
Everything about this feels like AI slop, including the post which is very clearly AI written. I'm sorry but if you aren't even willing to put any effort into writing a post showcasing what you have worked on what is the point of anybody taking a serious look? And the tools are clearly AI generated as well, I can even tell where you used Gemini in some places because you left in it's distinctive comments. Not to mention the showcase games are meme-tier.

I feel like this could be a real positive thing if you had spent some effort writing about how and why this is useful, and targeted this more for learning + artist assistance versus just generating a complete game. Gamers universally do not want more AI slop, but tools that artists and programmers could use to automate busywork or learn the engine would have been much better.

1 comments

Fair enough on the writing, I do use LLMs heavily, including for writing. That's what made a solo project of this scope possible at all alongside a full-time job. The generated skill files aren't meant to be human-readable, they're machine instructions. On the 'tool vs generator' framing — I think both matter. Assisted tooling is the obvious win, but full autonomy unlocks different use cases entirely. Curious where we'll end up.