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by andai
97 days ago
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I think it worked in the previous version. The way unity solves this is with some kind of proprietary compiler. They translate the C# into C++, and then compile that into webassembly. Whereas others (incl. Godot) need to ship the .NET runtime in the browser. (A VM in a VM.) It makes me sad that Unity doesn't open source that. That would be amazing. |
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