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by hombre_fatal
94 days ago
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I think the upper limit is your ability to decide what to build among infinite possibilities. How should it work, what should it be like to use it, what makes the most sense, etc. The code part is trivial and a waste of time in some ways compared to time spent making decisions about what to build. And sometimes even a procrastination to avoid thinking about what to build, like how people who polish their game engine (easy) to avoid putting in the work to plan a fun game (hard). The more clarity you have about what you’re building, then the larger blocks of work you can delegate / outsource. So I think one overwhelming part of LLMs is that you don’t get the downtime of working on implementation since that’s now trivial; you are stuck doing the hard part of steering and planning. But that’s also a good thing. |
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