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by rhim
98 days ago
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Kernel level anti cheat is really the maximum effort of locking down a client from doing something suspicious. But today we still see cheaters in those games running these system. Which proofs that a game server just cannot trust a random client out there. I know it's about costs, what to compute on client and what to compute in server side. But as long as a game trusts computation and 'inputs' of clients we will see those cheating issues. |
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No amount of netcode can solve the fact that if I see you on my screen and you didn’t see me, it’s going to feel unfair.