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by pvdebbe
96 days ago
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I really want somebody to mod this into OpenTTD because cargodist was a good step and a nice approximation for a time, it's no match to the "destination in mind" pax. I'm reduced to play commercial offerings like Transport Fever 2. But as far as I know, it would be a considerable undertaking. Elsewhere in the thread chain: >[OpenTTD has bad UI] Hmm, really? It's cluttered with windows and options but I think the mechanics of windows popping and quick dismissing works out for this kind of a game really well. It scales across #n of monitors so well. I run mine on a 43" 4K television panel, no scaling, and I get all my screen estate I need. Works out so swimmingly. |
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so the game would simulate economic preferences (which then translate to met and unmet demand)
so for every city (and industry?) there should be a preference table of where to buy from (and where to sell to) - and in case of passengers where to go? (and ideally there should be consistency, so if it's possible to go from A to B directly but also through C then preferences should be direct then indirect flows)