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by mavercik1337
101 days ago
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I’ve always found it hard to explain the value of Moving Target Defense without sounding like a buzzword generator. To solve this, we built a "Phoenix-style" PacMan game for our new R6 Security site. In the game (as in our K8s operator), predictability is what gets you killed. By rotating the environment, you disrupt the "attacker" logic. It's a fun way to visualize how we handle container mutation and runtime variability. Feedback on the game (and the tech behind it) is welcome! |
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