| > I would sit in a lunar orbit Ah, so by "orbit" you were talking about orbit around Earth specifically? > why cant I just throw a tow strap on that, accelerate, and park it an area that only has to be accurate enough for a planet to hit it - I dont need to stop it, or have it flying at the earth, it only needs to be in the way, moving a little slower than the earth. Again, from a high-level orbital mechanics perspective there is little difference between the two. You start with two non-intersecting orbits and you're changing one orbit to intersect the other at the same time and place. How you go about doing so is just a question of how much time/fuel you're willing to expend, for various values of "just". That being said, assuming I'm interpreting you correctly what you propose is probably technically possible (e.g., change an asteroid's orbit to a slightly-larger-than-Earth-sized one), but it's also very fuel-intensive compared to skipping the "parking"/"in the way" part. If you haven't tried it already I can't recommend Kerbal Space Program enough for experimenting with this kind of thing, especially if you are alright with playing with mods. Real Solar System (changes the in-game solar system to match the our real-life one) and Principia (replaces the simplified patched conics system KSP uses for orbits with n-body gravity) would be particularly relevant here. |
I may be confused but I dont mean a "larger orbit than the earth" -> I mean the exact identical orbit, the exact path that earth takes around the sun -> ahead (or behind, it does not matter) of where we are and instead of 365 days to circle the sun, the asteroid is moving at a rate that will take MORE days -> so the earth will smash into the asteroid, bc it can't do anything else. I dont mean "park" in the sense that I stop its movement, nor would I select an asteroid that has such an orbit that it couldn't be manipulated into position with little difficulty.
Like, imagine the solar system was a record on record player (I've never used one either) and the earth is on a line/groove - a choice asteroid is moving in the same direction on an immediately adjacent line/groove - the asteroid only needs to move onto the earth's groove (anywhere on that specific groove the earth occupies on the record works) and then the asteroid is then sped up or slowed down (not much tho) on that exact orbit -> either will result in a collision with earth.
The only real way to stop such activities is with spaceships. That is my entire argument - you are saying that is less feasible than making a missle out of an asteroid? I appreciate the explanation fr
Tbh, it wasn't until the game Terra Invicta that I really considered the solar system, as it actually is. That game has no other relevance to this particular conversation - good game, very different kind of 4x that I recommend but unrelated.