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by m_darkTemplar
4970 days ago
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I(Ryan Cheu) was on the team that made this if anyone has questions! Most of my work was on implementing the actual calculations for relativistic effects. It was coded in Unity Game engine in C# mostly. The hard calculations are actually all calculated in a shader written in Cg (mostly just C) so they're on the graphics card. |
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Also why is it that you can't see the Lorentz transformations until the final orb? I'd have thought that they'd be apparent somehow -- is it somehow cancelled out by visual effects?