It's kind of annoying that the 3D viewer on their website keep you a respectful distance away from the object like you might try to touch it if you got too close.
It appears they arbitrarily limit the zoom such that the object stays within the browser frame. On my gigantic monitor I can get super close. Lame that they set it to stop like that
Interesting, on desktop Firefox I can barely zoom in past the point that the object fills the FOV.
I want to be permitted to navigate up close to a point where I can see the pixels and triangle meshes, as if I was a millimeter away from some brush stroke or chisel mark, and then back out just a bit.
For anyone wondering, you can access this by tapping the button showing a 3D cube at the bottom left of the 3D viewer. The button may be cut off if you're viewing in a web view in another app like I was.
The AR viewer runs with a much higher frame rate and you can get closer to the model. However the lighting is significantly worse, which ruins the appeal. The in-browser viewer is choppy and I can feel my phone getting a little warm, but it looks a lot more like viewing the real artifacts.
The AR viewer is using ARKit on iOS which is a default system “app”. I don’t believe Google provides the same kind of built in viewer experience with AR Core being surfaced as an app.