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by patrakov
96 days ago
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Another issue is that it discards the color pair if the generated coordinates fall outside 100% sRGB. The problem here is that many low-end laptop displays cover significantly less than 100% sRGB, but come with the correct primaries in the EDID, thus causing browsers to display colors correctly if they can and clip colors if they can't. Colors too close to the sRGB boundary will be clipped in your game - different colors generated, different colors when converted to sRGB, same color on the screen because it is out of the screen gamut. Maybe it makes sense to avoid colors with more than 60% saturation? |
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