| You're missing the parts where: 1: Roblox hosts your multiplayer gameservers in its pops for free, with a generous amount of free persistent storage and memory 1.a: Roblox handles scaling and SRE work for you for free - you're not going to be able to support millions of concurrent users yourself at that price point 2: when people buy robux on their phone the app store takes 20-30% of the dollar - but the player still gets 1 robux for each penny. 2.a: your game immediately is playable on iOS, android, PC, Mac, Xbox, PlayStation, questvr, etc etc - no fees for you to get this distribution. 3: Roblox pays out creator rewards - a redistribution of revenue - to experiences that reengage dormant users or are played by paying users even if your game itself has no purchasable items. Roblox's economic model has a redistributive nature that isn't common in other economies. If you're just looking at the devex rate and not building on the platform you wouldn't immediately appreciate it. |
> Roblox hosts your multiplayer gameservers in its pops for free > free > no fees
A middleman that takes a huge cut isn’t doing anything for free. Can you at least try and have an honest discussion here.