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by PaulHoule 103 days ago

    ... liquid glass isn't very liquid anymore. it's frosted.
is an important point. Liquid Glass does not come across as "a bold design idea which is slightly flawed" but rather something which failed so bad when they tried it that they dialed the intensity back to the point where it doesn't make a statement anymore. So it looks like they hired an intern to randomly add anti-antialiasing here and there for no good reason.
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If they had simply put the clear glass on top of a heavily frosted shelf, maintaining a clear divide between content and control and making sure the clear glass was never directly on content, we would be discussing the ways to improve the design instead of everybody's dismissal of the whole thing.
they are doing exactly that now, but at some point, there's no discernible difference between a gaussian blur and a complex shader like liquid glass.

taken to an extreme, the heaviest possible blur results in just one solid color (at which point there is no visible difference between a gaussian blur and LG at all).

so the more blurry the shelf is, the less important liquid glass gets. therein lies the dilemma: you can't have interesting, complex backgrounds AND legibility. it's either one or the other.

the current design is good. or becoming good, finally. but it's also not worth the, what, 2 hour reduction in battery usage, the lags and visual glitches, the major changes many apps see themselves forced to undergo, ... because it looks almost like a gaussian blur now.