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by trymas
97 days ago
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IMHO it started with iOS 7 [1] - year 2013. Uber flat, you don't know what's a button, what's a text. I dunno if I just adjusted to it or it actually somewhat got better up to iOS/macOS 15. Though with iOS/macOS 26 - it's iOS 7 moment yet again. NB: not sure about Liquid Glass - though I was recently (and weirdly) recommended to watch iOS 7 trailer on youtube[2]. Comments are overwhelmingly positive. Dunno if it's just people who were kids/teens looking through rose tinted glasses. Though I am not sure anymore, maybe people actually like such designs and it's just HN bubble complaining (IMHO complains here are 110% valid) about nothing. Maybe in 10+ years ordinary guy will praise iOS/macOS 26. [1] https://en.wikipedia.org/wiki/IOS_7 [2] https://www.youtube.com/watch?v=4xzLr7xSr-g |
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as an aside: personally (and at $work in user tests) very flat design seems to lead to cognitive load increase and difficultly discerning interactive vs non interactive elements so i'd say we have one step forwards two steps backwards for sure...
[0] https://osxdaily.com/2011/07/23/change-ical-leather-interfac...